A Pictorial Guide by Ken Parker
This is a loaded topic and is one I
could research and go on forever about but my main focus is on models
and miniatures VS CG.
I love the old school model making and there
are so many examples on TV and movies over the years that support the
art and appeal for these physical models.
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2001: A Space Odyssey with effects that still hold up today almost 50 years later |
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Star Wars - 1977 |
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King Kong -1933 - Mary Evans/RKO RADIO PICTURES/Ronald Grant/Everett Collection |
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Space: 1999 - 1975 |
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Thunderbirds - 1965 |
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Blade Runner - 1982 |
Over the years the sophistication of
model making improved and there are certainly times when it was hard
to tell when something was a miniature.
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From Journey to the Far Side of the Sun (Doppleganger) - 1969 - real rocket launch? |
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Rivendell from Lord of the Rings - not CG? |
Of course with lower budgets and poor
models or cinematography, miniatures can come off as not so real and
this really can hurt the final product.
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Shape of Things to Come (1979)
|
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Doctor Who - Invasion of the Dinosaurs |
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Plan 9 From Outer Space - 1959 |
Often people will allow for not so
perfect effects. Like CG, it is generally known when something is a
miniature due to the fact that it represents something that is not
real. We know that a huge futuristic city is a model because the
said city is not real. We know something is CG because it doesn't
exist in real life.
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Hogwarts - Harry Potter |
Sometimes the two forms of effects can
be confused for one another. CG has gotten so good that it can be
difficult to discern the two.
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Moon - 2009 - They used lots of model effects |
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See!! |
CG, like miniatures has also had its
primitive times.
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Birdemic - 2010
|
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Thanks to SyFy for providing so many examples of bad CG |
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District 9 - 2009
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I love the appeal of miniatures. In
some cases they remind me of my childhood and playing with toys. The
miniatures can remind us of these toys and models we built as kids
and that is nostalgic.
CG can be considered cold and with less
personality. It is done on a computer. I would argue that the
artistic ability is as needed for CG as miniatures. The same
imagination and ability to make something out of nothing is the same
– there really is know difference, it is just a different trade. I
can't imagine one is much harder than the other.
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Avatar - 2009
|
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Cloud Atlas - 2012 |
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CG Enterprise |
http://www.buzzfeed.com/donnad/famous-miniature-movie-sets-that-will-blow-your-mind
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